
import gamelib2d.MapData;

class MicroTilesm14l2Info extends MapData
{
  public function new ()
  {
    name = "m14l2";
    mapW = 30;
    mapH = 20;
  }

  override public function mapdata () : Array<Array<Int>> {
  return 
  [[  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0, 61, 61, 61, 61,  0,  0,  0, 61, 61, 61, 61,  0,  0,
      0, 61, 61, 61, 61,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0, 61, 61, 61, 33, 33, 33, 33, 33, 61, 61, 61,  0,  0,
      0, 61, 61, 61, 61,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0, 61, 61, -5, 61,  0,  0,  0, 61, -5, -5,  2,  2,  2,
      2,  2, -5, 61, 61,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0, 61, 44, 61, 61,  0,  0,  0, 61, 61,  7, 61,  0,  0,
      0, 61, 61, 40, 61,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0, 44,  0,  0,  0,  0,  0,  0,  0,  7,  0,  0,  0,
      0,  0,  0, 40,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0, 44,  0,  0,  0,  0,  0,  0,  0,  7,  0,  0, -1,
      0,  0,  0, 40,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0, 44,  0,  0,  0,  0,  0,  0,  0,  7,  0,  0, 37,
      0,  0,  0, 40,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0, 61, 44, 61, 61,  0,  0,  0, 61, 61,  7, 61,  0, 37,
      0, 61, 61, 40, 61,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0, 61, 61, -5,  6,  6,  6,  6,  6, -5, -5, 61,  0, 37,
      0, 61, -5, 61, 61,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0, 61, 61, 61,  6,  6,  6,  6,  6, 61, 61, 61,  0, 37,
     37, 37, 61, 61, 61,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0, 61, 61, 61, 61,  0,  0,  0, 61, 61, 61, 61,  0,  0,
      0, 61, 61, 61, 61,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0]]; 
  }

  override public function boundmapdata () : Array<Array<Int>> {
  return 
  [[  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,4096,4096,4096,4096,4096,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,4864,4864,4864,
    4864,4864,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,5376,  0,  0,  0,  0,  0,  0,  0,4608,  0,  0,  0,
      0,  0,  0,5120,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,5376,  0,  0,  0,  0,  0,  0,  0,4608,  0,  0,  0,
      0,  0,  0,5120,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,5376,  0,  0,  0,  0,  0,  0,  0,4608,  0,  0,  0,
      0,  0,  0,5120,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,5376,  0,  0,  0,  0,  0,  0,  0,4608,  0,  0,5632,
      0,  0,  0,5120,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,5376,  0,  0,  0,  0,  0,  0,  0,4608,  0,  0,5632,
      0,  0,  0,5120,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,4352,4352,4352,4352,4352,  0,  0,  0,  0,
    5632,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,4352,4352,4352,4352,4352,  0,  0,  0,  0,
    5632,5632,5632,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0],
   [  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
      0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0]]; 
  }
}
